tag:blogger.com,1999:blog-812407467138247259.post4730965824680501130..comments2023-06-15T21:09:36.504-07:00Comments on ArtsPlace SL: Opening up Second Life content to Web tools and servicesArt Fossetthttp://www.blogger.com/profile/06036853556502498237noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-812407467138247259.post-11918861982092182292007-07-11T16:03:00.000-07:002007-07-11T16:03:00.000-07:00Currently developing a Second Life Search Engine a...Currently developing a Second Life Search Engine at <A HREF="http://www.slcrawler.com" REL="nofollow">SL Crawler</A>. Will keep you posted on how we get on. D.David Vineyhttps://www.blogger.com/profile/10834848771940068982noreply@blogger.comtag:blogger.com,1999:blog-812407467138247259.post-12110767380652075792007-05-03T04:19:00.000-07:002007-05-03T04:19:00.000-07:00I agree with the core point that it would be very ...I agree with the core point that it would be very useful to have reasonably persistent identifiers for things other than locations in SL (and yes, not just objects, but avatars, events etc). <BR/><BR/>And I also agree that http URIs would provide a good and useful means of identifying them, and would facilitate making available representations of them: using http URIs would "bring SL space into Web space", if you like.<BR/><BR/>You touch on the signal-to-noise ratio, and I guess I'm a bit sceptical about that too if every single object was identified and exposed in this way - bearing in mind that every copy of an object will be a new object. (Oh, FRBR for SL, anyone? Only joking... well, maybe...)<BR/><BR/>But perhaps more significantly, I think there are significant "privacy" issues here: as I understand it at least, the objects in my avatar's inventory aren't accessible/"visible" to others until I place a copy somewhere in the world or wear them, and even then I might choose to restrict access to the parcel(s) of land on which they are placed or choose the time and place where I wear them. By indexing only the objects for sale, the Electric Sheep harvester is effectively limiting itself to those objects which people have decided they do want to be "visible" (because they want to sell them).<BR/><BR/>So I'd be inclined to say that automatically exposing <B>every</B> object on the Web in the way you suggest would run counter to some of the in-world constraints and controls that are already in use. For such an approach to work, I think it would probably need some sort of opt-in approach ("Check here for this object to be visible on the Web"), but that would need some careful thought about how that works when objects are transferred/purchased. The seller of the virtual sex aid may be quite happy to advertise their ownership of the object to the world on the Web; some of the purchasers may prefer to limit knowledge of their ownership to a more select audience! <BR/><BR/>Re tagging: I like the idea, but I don't like "overloading" the "description" field for that purpose! ;-)PeteJhttps://www.blogger.com/profile/10254946435103734509noreply@blogger.com