It strikes me that the geography of SL can be quite disorientating. In RL we are used to geography being one of the things that defines what is and isn't possible - where you can easily get to on foot, and where you have to take a car, train or flight for example. In SL, everything is a search and a teleport away - co-location means relatively little.
While the teleport experience is quite liberating, it also means it is very difficult to get a sense of the overall layout of things.
I'm not complaining you understand. Just noting!
There are still occasions when I walk or fly somewhere - but often it is only because the teleport sub-system doesn't always seem to function 100% at the moment.
I'm partly thinking about this because I've built ArtsPlace SL on my own land, well away from its arguably more natural home on a sim like InfoIsland - and I'm wondering how much that matters. Clearly, there are issues with who your neighbors are in terms of what you look out over - but in terms of where you are, I'm not sure how important it is. At the moment I'm assuming that passing traffic is an irrelevance compared to getting good visibility is SL search engine results?
Monday, 27 November 2006
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After reading your comments, I put together my ideas in a more cogent fashion and posted them on my blog (http://interpenetrations.blogspot.com/2007/07/second-look-at-second-life-geography.html). Away from the islands gives you access to a different set of communities... seems like a good choice to me. But then I stay away from the research islands for similar reasons.
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