I blogged about Carbon Goggles the other day.
Coincidentally, I bumped into Babbage Linden at the Virtual Policy '08 event in London on Tuesday and he wondered if I knew of anyone (individuals or groups) who might be able to help him tag in-world objects with enough information to enable his software to grab carbon emissions information dynamically from AMEE.
I presume that the tagging process itself is pretty simple. I wonder if someone could turn this activity into some kind of introductory learning exercise for students new to Second Life? "Find 10 in-world objects that represent real-world objects and tag them for Carbon Goggles", kind of thing? Or perhaps it's something that a group of students might get into for its own sake?
Whatever... if you are interested, get in touch with Babbage Linden in-world. I'm sure he'd be happy to talk to you about it.
Showing posts with label emissions. Show all posts
Showing posts with label emissions. Show all posts
Thursday, 24 July 2008
Tuesday, 22 July 2008
Virtual Goggles and carbon emissions
I meant to blog this a while back but never got round to it. Carbon Goggles is a novel experiment by Jim Purbrick of Linden Lab that allows people to tag in-world representations of RL objects in such a way that their carbon emission data (pulled dynamically from AMEE) is displayed floating over each object.
The project, which was initially developed during a 24 hour period at the Mashed '08 event in London) uses a HUD (Heads Up Display) that computes where the object is in your field of view, then positions the text to make it look as though it is floating over the object.
The video probably makes things clearer:
Carbon Goggles from Jim Purbrick on Vimeo.
Very clever.
I've been wondering about taking the underlying HUD visualisation software and using it to display Second Friends information (e.g. a RL name) over any avatar in your field of view who happens to be one of your Second Friends.
The project, which was initially developed during a 24 hour period at the Mashed '08 event in London) uses a HUD (Heads Up Display) that computes where the object is in your field of view, then positions the text to make it look as though it is floating over the object.
The video probably makes things clearer:
Carbon Goggles from Jim Purbrick on Vimeo.
Very clever.
I've been wondering about taking the underlying HUD visualisation software and using it to display Second Friends information (e.g. a RL name) over any avatar in your field of view who happens to be one of your Second Friends.
Labels:
carbon,
carbonGoggles,
emissions,
hud,
secondfriends,
secondlife,
visualisation
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