Showing posts with label voice. Show all posts
Showing posts with label voice. Show all posts

Thursday, 15 January 2009

AudioStreaming Firecaster

When we hold RL events for which there is a SL audience we usually use voice-chat to carry audio from the live presentations to the SL delegates.  I've always felt uncomfortable about using Art Fossett to carry this audio, even in those cases where it is Andy Powell who is speaking but particularly so in other situations.

For tomorrow's Maximising the impact of Virtual Worlds in Teaching and Learning event in Glasgow I've created a new avatar, AudioStreaming Firecaster, just to carry the audio from the event onto Eduserv Island. AudioStreaming will be positioned just next to the slides (that Art Fossett will be displaying in-world in sync with the RL speakers' slides).  That's leaves Art Fossett free to move around the SL venue as I see fit.

Tuesday, 18 November 2008

Voice survey

I'm not a big fan of voice in SL for various reasons.  Just about the only time I use it is if I am giving an in-world presentation (usually to a group of avatars).  Other than that I use chat.

I note that Fleep Tuque is currently running a survey about people reaction to and use of voice in Second Life:
We are inviting you to tell us about your experiences in Second Life as part of a research study. 
 
Since Linden Lab released voice communication options in August, 2007, some residents have chosen to use it and other have not.  The following survey will help us understand how you communicate with others in-world.  The results of this questionnaire will help give advice to new residents and provide a better understanding of your experiences in-world as current residents. 
 
It should only take about 10 to 15 minutes to complete.  Even if you did not use voice, please consider giving us your feedback.

Friday, 15 August 2008

Incorrect behaviour?

Interesting post on the OpenHabitat blog (OpenHabitat is a JISC-Funded project) discussing an in-world meeting that went "wrong" and the coping strategies that attendees adopted to cope with the "wrongness".

The tentative conclusion is that in-world voice should be used to augment in-world chat (i.e. that chat remains the primary communication method but that the noises-off provided by voice can be used to indicate the status of the various participants).

Nice idea... especially for those, like me, who don't like in-world voice much.

It reminds me a little of the story we heard at the wrap-up meeting of the Learning from Virtual Worlds: Teaching in Second Life project about students who self-organised themselves into using in-world chat for communication and in-world voice to share music with each other.

Thursday, 13 September 2007

The importance of facial animation

Interesting talk by John Burwell of Forterra Inc this morning at the Serious Virtual Worlds 07 conference in Coventry. He demonstrated their virtual world platform, the same platform used to deliver there.com (or a development of it I think), showing its use to train people for disaster recovery scenarios.

The interesting thing for me though was the addition of detailed facial animation to avatars so that the face animates while speaking. This appeared, at least via video, to make voice a much more engaging experience than it is currently in Second Life.

It'll be interesting to see if (or when) this kind of feature gets added to Second Life. I hope so.

Wednesday, 15 August 2007

The psychology of voice

I've had one or two chances to experiment with voice recently - for example, at the last two Sloodle meetings (one of which is pictured here) and during a couple of quick sessions in the SL Hacienda.

In general I'd say that there are still a lot of teething troubles, partly to do with the infrastructure and partly to do with us end-users not having our kit set up correctly! As a result, using voice at the moment tends to end up being something of a disappointment. More often than not people switch back to chat after a few minutes of not being able to hear properly - or one ends up with a nasty kind of dual conversation, some in voice, some in chat.

I'm sure it'll get better... and on at least one occasion the sound quality of voice has been very, very good - so this is not intended to be critical of how things are developing. Just stating the obvious really.

But what I want to do in this post is to take a step back from the current practicalities and think about what voice does to the SL experience in more general terms. Of course, I can only write from a personal perspective - YMMV and I'd be interested in people's thoughts on what I say below.

What I want to suggest is that, for me at least, the use of voice vs. chat is fairly heavily wrapped up in the psychology of the SL experience.

In psychological terms something odd happens when one goes into SL. There is a sense in which one becomes one's avatar. Yes, I know that sounds odd but that's what I think is happening. I guess that is part of the reason why people find it so easy to blog as their avatar, send emails as their avatar, and so on.

For me, this is one of the key features of the SL experience.

In passing, it occurs to me that maybe it's the case that those people that don't 'get' SL are those who don't feel comfortable getting caught up in this act of 'becoming their avatar'?

Now, this 'becoming the avatar' is easy to do in chat mode - because chat is very much disembodied from the physical person. In SL it is very easy to become something that one isn't in RL - and chat doesn't prevent that happening because chat carries very little of the visual or aural clues that indicate who the RL person is.

For example, you'd have to know me pretty well to tell that you were really interacting with Andy Powell purely from my style of 'chat' - and even if you did know me that well I reckon I could still hide my identity from you if I really wanted to by changing the way I chatted.

Voice takes that away. Voice makes it much harder to become something that one isn't - to become someone else in-world. I'm not particularly referring to the extreme cases here. A RL man becoming a SL woman for example - though I don't hold anything against those that want to do that kind of thing.

I mean something very mundane. I mean that I can't become Art Fossett so easily if I am speaking with Andy Powell's voice.

Similarly, I can't believe so readily in the SL avatars that I'm interacting with if I'm very obviously listening to a person that I know in the real world.

In previous posts I've noted that some people's reaction to SL is along the lines of "given that we are all just looking at the chat log, why don't we go and simply use IRC instead?" and I've tried, not particularly convincingly, to refute that view by saying that there is something that sets a SL chat session apart from an IRC chat session - that there is some point to having chat sessions in-world.

Unfortunately, for me so far, the addition of voice destroys much of what makes SL so attractive - or at least, that is my initial impression. When I'm in a voice conversation with someone in-world, my first instinct is to think "why aren't I just on the phone to this person - I know exactly who they are" - the SL aspect becomes irrelevant. Worse in fact - it gets in the way.

I really hope this feeling goes away because, now that it's here, I don't see voice disappearing again and I don't see how we're going to avoid a situation in which it becomes the default mode for many/most in-world meetings.

So, for now, I'm waiting to see what happens to the technology and, more importantly, how my own attitude to it changes over time. I'm keeping my fingers crossed that I get used to it!

Friday, 10 August 2007

Hacienda revisited

The proposed UK Educators voice trial in the SL Hacienda yesterday failed miserably because of very long login times to SL which, AFAIK, stopped a lot of people getting in-world in time. Either that or no-one was interested!

Shame.

Anyway, we've agreed to do the same thing next week - same day, same time. See the Facebook event page for details.

As it happens, I accidentally went into the SL Hacienda again last night and bumped into the owner and a couple of her mates. They didn't seem to like me very much, taking the piss out of my jesus sandals and general appearance somewhat remorselessly.

I took it in good spirit, though it felt slightly over the top, coming from people I didn't know - one of whom was both fat and blue! Luckily I had my fat and green avatar to hand (the one I use in my SL in 3600 seconds presentation). They seemed to cheer up when I changed into that.

I explained that we wanted to use their venue for a meeting. They seemed a little bemused, but generally agreeable and I left on good terms - I'm now a proud member of the 'Hacienda Crew' SL group.

All's well that ends well as they say.

Tuesday, 7 August 2007

SL Hacienda and voice

I just met up briefly with Ade Snook at the Second Life Hacienda, resulting from him tweeting that he was alone on the dancefloor - ahhh. The Hacienda was a Manchester club that I never went to in RL (partly because of being a southerner!) but Ade said that it was a reasonably faithful replica of the original.

While we were there we tried out the SL voice feature. Cool. It took a while to get the settings right (e.g. correctly setting the relative volumes for audio, video and voice) but once done it seemed to work very well.

The way that the sound changes as you move relative to other speakers is particularly nice.

I suggested to Ade afterwards that we should organise a voice trial for any UK Educators that are interested - or anyone else for that matter. I was originally thinking about testing voice on Eduserv Island, but the Hacienda would be more fun. How about 4.00pm (UK time) on Thursday 9th August?

Wednesday, 28 February 2007

SL to get voice support

This has been on the cards for a while but is now confirmed in a post on the SL blog - though, not yet, in any code. I think a beta is coming soon.

Oddly, the addition of voice to SL is something that I'm finding it hard to get really excited about - even though I know I should. Yes, chat and IM are limiting as the main communication channels in SL, particularly in situations like group meetings and presentations. On the other hand, I suspect that for many people one of the attractions of SL is the ability to leave RL behind on entering. Much harder to do if you take, or are expected to take, your voice with you.

My personal view is that the addition of voice will change the SL experience quite fundamentally... change it for the better in many ways, but one can see from the comments after the SL blog entry that it's not a change that is to everyone's taste.

Having said all that, the 3-D aspects of the way voice is being integrated, to give a better immersive experience, seems to be very interesting. And definately of interest and value in the context of any meetings taking place in SL. Chat conversations between anything more than about four people simply do not work well curently.

All in all, it'll be very interesting to see how voice integration works out.