When we hold RL events for which there is a SL audience we usually use voice-chat to carry audio from the live presentations to the SL delegates. I've always felt uncomfortable about using Art Fossett to carry this audio, even in those cases where it is Andy Powell who is speaking but particularly so in other situations.Thursday, 15 January 2009
AudioStreaming Firecaster
When we hold RL events for which there is a SL audience we usually use voice-chat to carry audio from the live presentations to the SL delegates. I've always felt uncomfortable about using Art Fossett to carry this audio, even in those cases where it is Andy Powell who is speaking but particularly so in other situations.Wednesday, 5 November 2008
Club Penguin
Again from the virtualworlds@jiscmail.ac.uk mailing list:
Thursday 6th November at 8am SL time (4pm UK time) on Infolit iSchool. Children in a virtual world: Jackie Darkstone (Professor Jackie Marsh, Department of Education, University of Sheffield, UK in RL) will talk about her research into schoolchildren's use of the virtual world Club Penguin.This is part of the regular CILR/ Infolit iSchool discussion series.
Monday, 3 November 2008
UK educators
Sheila Yoshikawa (Sheila Webber in RL) will lead an exploration of Sheffield University's island, Infolit iSchool, from the Departmental offices to the Hobbit House and beyond. Sheila will discuss the different types of space and their uses, the value of using prefabs, and issues concerned with embedding information in SL locations without leading to notecard hell.Infolit iSchool has been used by Information Studies for a year (for teaching and educator/librarian discussions), and now Sheffield's Education Department has also started activities.Monday Nov 10, 12 noon SL time (8pm UK time)
Tuesday, 21 October 2008
YAOEE - yet another orientation experience for educators
Linden Lab and ISTE have combined forces to launch a new educators pilot programme - essentially a new SL registration and orientation experience, targetted at educators.National Workshop in Learning in Immersive Worlds
Friday, 17 October 2008
Autumn 2008 snapshot of UK HE and FE developments in Second Life
Enjoy!
Wednesday, 15 October 2008
Virtual World Watch
Virtual World Watch is officially launched today - well, as 'officially' as we're going to get anyway! VWW will continue the series of snapshots that have been undertaken by Silversprite Helsinki (the latest of which will hopefully be made public tomorrow) as well as broadening the scope of the work to information about:
- Alternatives to Second Life, especially alternatives that do not have some of the technological, logistical or financial hurdles that some feel Second Life to have.
- What is currently being researched in the application of virtual worlds to education. The peer-reviewed publication system means it is difficult to determine current trends.
- Where more research or survey data concerning virtual world use in education, or other such proof or evidence – of academic quality – can be found.
VWW is funded by the Eduserv Foundation.
Tuesday, 7 October 2008
Teaching and learning with MUVEs
This looks like an interesting peer to peer learning programme (whatever that is!) for those who wish to grow the use of MUVEs in their teaching practice:The European funded MUVEnation project is now launching 'Teaching and learning with MUVEs'. This is a one year postgraduate programme, delivered online, for future and in-service teachers who want to use innovative methods and tools to address learners motivation and participation issues in compulsory education.
Wednesday, 27 August 2008
Sloodle Island coming soon
Hi all,
For information, the Sloodle project (http://www.sloodle.org/) should have its new island open within the next few weeks. Plots of land will be available free to educators who will be using Sloodle with their classes. Sloodle features a number of tools which integrate learning and teaching activities across the open source Moodle VLE and Second Life (chat, blog, quizzes, 'choice' voting tool, glossaries and gradebook courseworks)
If your institution does not use Moodle, or if you ar unable to have Sloodle installed we may also be able to offer support with Moodle hosting for your classes.
If you are interested, please reply here:
http://www.sloodle.org/mod/forum/discuss.php?d=1772
regards,
Daniel
Friday, 15 August 2008
Incorrect behaviour?
The tentative conclusion is that in-world voice should be used to augment in-world chat (i.e. that chat remains the primary communication method but that the noises-off provided by voice can be used to indicate the status of the various participants).
Nice idea... especially for those, like me, who don't like in-world voice much.
It reminds me a little of the story we heard at the wrap-up meeting of the Learning from Virtual Worlds: Teaching in Second Life project about students who self-organised themselves into using in-world chat for communication and in-world voice to share music with each other.
Thursday, 31 July 2008
Barriers to innovation
He suggests 6 areas in which there are barriers - technical, identity, culture, collaboration, time and economic - which seems like a useful breakdown to me.
He closes with a discussion about the choice of technology for a remote presentation with colleagues from the UK to an audience in Kuala Lumpur. In short, Elluminate was chosen over Second Life:
Not only were we going to have to trust the technical robustness of the platform (gulp) but we were also forced to assess the question of added value from using Second Life? Fighting server lag, low bandwidth problems, variable audio quality and the sheer awkwardness of manipulating an in-world slide viewer were just too much to contemplate so we shifted to the Elluminate.While this doesn't seem unreasonable given the nature of the presentation (RL presenters speaking to a RL audience) he ends with:
here is a vision for SL that would help make it more usable - a whiteboard, an integrated IRC type chat client and a status indicator panel.I suppose so... though SL already has an "IRC type chat client" (in-world chat - which in my experience serves perfectly well as a back-channel while voice is being used to carry the main presentation) and status indicator (just ask people to '/clap' or chat something when you want explicit acknowledgement). I agree that the whiteboard is missing and as I've argued elsewhere, this highlights SL's fundamental problem with handling text-like documents in any collaborative sense.
Friday, 25 July 2008
Virtual Policy '08
Saturday, 21 June 2008
Virtually educated - the reality of using Second Life and other virtual worlds in FE
Not my best ever presentation, partly because I'd structured it into 4 areas that were only semi-related to each other and partly because the room was quite full and we were projecting my slides onto a side wall so that Chris Swaine (Chris Eggplant) could live-demo Second Life while I was talking. Thanks to Chris for doing this - it gave some distraction for those who were bored by what I was saying... more importantly it gave a room full of people who were mostly quite new to Second Life a real sense of what it is about.
My talk was preceded by a talk by Chris and Susan Williams, both of EducationUK Island, who gave a very nice general introduction to Second Life and its use in education.
Anyway, here are my slides:
The most contentious point in the presentation (I think) was when I said that up to 90% of people (i.e. students and staff) will not "get" SL - by which I meant that they will not understand the point of it or identify with being "in" a virtual world. It was certainly the thing that people picked up on most in questions at the end. This figure comes from a comment by Babbage Linden in the in-world meeting that we held following last year's symposium, where he suggested that "only 1 in 10 people get Second Life anyway".
Thinking about it now, I have no idea if this is a reasonable proportion to quote or not - and I should have probably made this clearer on the slide. It's related to issues around feeling "embodiment" (or not) in virtual worlds, as well as to more general issues around the sense of "coolness" (or not) that people associate with Second Life.
I'd be very interested to hear people's views on this.
Saturday, 14 June 2008
Chat logs and live blogging - to publish or not to publish, that is the question
I can't bring myself to totally agree (largely because I have published such things in the past and will probably do so again) but I understand where he is coming from. I think there probably is a time and place for publishing full transcripts (hey, I'm as lazy as the next person) but I also agree very strongly with IYan, that investing time in summarising the issues for people provides something far more meaningful and useful.
I live-blogged the Learning From Online Worlds; Teaching In Second Life final meeting held yesterday at the London Knowledge Lab (UK). This was the final meeting of a project that we (the Eduserv Foundation) funded about a year ago and featured talks by project staff (Diane Carr, Martin Oliver and Andrew Burn), Britta Pollmuller, Tanya Krzywinska and Aleks Krotoski. It was a great event but I'm slightly worried that my live-blogging attempt isn't
The trouble with live blogging is that you don't really get time to draw out the themes - it's just a stream of consciousness, driven by what the speakers are saying. This was made worse yesterday because I felt I didn't understand the space being talked about well enough to summarise (or even capture at some points) in a useful way.
Live-blogging is a real art - and one that I'm still learning. Someone said to me after the meeting yesterday that it's not just about taking notes - to a certain extent you are also putting on a performance - you are interacting with a remote audience as well as trying to track what is happening in the room. Not an easy thing to so. That said, I'm reasonably convinced it is a worthwhile investment of my own time - if nothing else, I find that committing myself to live-blogging an event, forces me to pay attention to things far more closely than I otherwise would. The major problems arise where you want to ask questions of the live speakers and/or engage in debate in the room - at which point live-blogging has to go on hold for a while.
Thursday, 12 June 2008
SLEDcc2008
Planning for the Second Life Education Community Conference 2008 is underway. See the wiki for details. Volunteers wanted!
SLEDcc2008 is part of the annual Second Life Community Convention, this year being held in Tampa, Florida, US (and in-world of course) between Sept 5-7 2008.
Wednesday, 21 May 2008
Learning to teach in Second Life
What follows is a summary of the things that we found out by teaching 4 sessions in Second Life between November 2007 and March 2008, as part of the ‘Learning from Social Worlds; Teaching in Second Life’ project (supported by the Eduserv Foundation, June 2007 to May 2008.). The various pieces of research that we undertook alongside our teaching (examining communities of practice, ‘gate-keeping’, the Second Life ‘pain barrier’, etc.) are not covered in this report. Please note that there are lengthy reflections on our teaching in SL at the project blog, as well as links on a page of SL Resources to information from many other educators working in Second Life.
We found that: Second Life can be useful, that Second Life can be ambiguous, and that participants may have very different perspectives on a session.
Tuesday, 18 March 2008
Impact report now available
A report entitled Measuring the impact of Second Life for educational purposes is now available.
Saturday, 23 February 2008
Educause SW - does your campus need a Second Life
There are some interesting references here which I need to follow-up, particularly the stuff about Chickering & Gamson's 7 Principles and Dodge's PADE formula (see here and here).
Tuesday, 19 February 2008
MBA role-play on Eduserv Island
I was really pleased the other week when Simran Grewal in the School of Management at the University of Bath asked if she could use the offices on Eduserv Island for a role-playing exercise for some of her students.Why was a I pleased? Because for the first time it meant that Eduserv Island was going to be used for some teaching and learning.
The role-playing, which took place yesterday, involved small groups of students discussing the pros and cons of various organisational changes in the context of one of six well known companies, each student adopting a different role within the company. I did some preparatory work, making six of the offices in the Office Space look vaguely like offices of the organisations concerned. This amounted to little more than putting their logo on the wealll of the office - but was probably sufficient in the circumstances.
I went in world while the exercises took place. Things seemed to go well... at least from my perspective.
Firstly, I don't know if the turnout was 100%, but the numbers of students involved looked very impressive to me. I'd be very interested in their reactions to SL - given the general impression that students of that age group don't think much of it. As I was loitering outside the offices I did overhear one of them say, "Who's that Art Fossett geezer"! Lol.
The six groups came in one after the other, to allow Simran to make sure that each group knew what they were doing and stuck to their alloted time. Several of the groups stayed silent while waiting for Simran to get to them. Others chatted amoungst themselves - I dunno if they just knew each other better in RL - asking each other what preperation they had each done... just like waiting for the lecturer to turn up in RL I guess.
I'm going to try and get some de-briefing info out of Simran at some stage - just to see how she felt the sessions went. I'll try and report those here if I get a chance. But my informal impression is that this is the kind of thing that SL is very good for. It's certainly something I'd like to see more of on Eduserv Island.
Friday, 25 January 2008
Thinking about learning 'impact' of Second Life
We held an invite-only meeting on Eduserv Island on Wednesday discussing issues around the impact of SL on teaching and learning and, in particular, whether it makes sense to think about how such impact might be measured.About 18 avatars attended.
The background to this discussion lies in the series of Second Life snapshots that Silversprite Helsinki (John Kirriemuir) is doing for the Eduserv Foundation, looking at the current use of SL within UK education thru 4 snapshots (2 of which have been completed). We've asked him to try to have a greater focus on 'impact' in the next 2 snapshots - i.e. to try and get beyond simply saying who is doing what and to think about whether what they are doing is having a beneficial effect on learning (or at least whether they are thinking about such issues and, if so, how thry are doing so).
This is far easier said than done of course. Before thinking about looking at 'impact', one first has to determine what one means by that word, whether it makes sense to try and measure it and if so how (quantitatively or qualitatively) and what metrics might be used. Given that this is a contentious issue in the real-world, it is not surprising that the same is true in SL, perhaps more so. As Austin Thatcher said early on in the discussion, "Can anyone *prove* a lecture is a worthwhile activity?" :-)
In beginning to think about this area Silversprite sent out a short set of questions to the people previously identified thru the first two snapshot reports, asking them for their views. This resulted in a significant amount of good material, which we have so far kept under lock and key - not because we particularly want to, but because Silversprite promised some level of privacy to the respondents in order that they could speak freely about their own institutions. Having looked at the material with Silversprite, we don't feel that there is anything of a significantly confidential nature, so we have agreed to go back to all the respondents to try and encourage them to allow us to publish their material in some form. I'm hopeful that they will agree to this.
Watch this space!
So, to this particular meeting...
We don't want to make a habit of invite only in-world meetings but in this case we felt it was justified, partly as a way of saying thank you to the people who put such a lot of effort into their initial replies, and partly to keep the size of the group manageable.
We started by asking people at the meeting to give a brief position statement. I'm not sure how well this worked to be honest - in a chat meeting it is quite tedious to wait for people to type in their contributions in a sequential manner, even if the material is pre-prepared (which in most cases it was) - and once it does appear one suddenly has a big chunk of text to read. (I know I say this every time we hold an in-world meeting but it remains true I think - we are still learning how best to do it).
Whatever the effect of the initial statements on the dynamic of the meeting, I am reasonably convinced that having them as part of the session will be useful when we come to analyse the chat logs (which are also available as plain text).
Following the position statements we went into free discussion mode. Chat was much better suited to this part of the meeting, provided you don't mind a slightly chaotic form of discussion! And there was a lot of discussion. With only one or two prods from Silversprite and myself we had no trouble filling another 40 minutes or so with a solid stream of discussion.
As always with these kinds of meetings, sifting out the various threads from the twisting mass of sometimes overlapping postings is non-trivial. Silversprite is going to do some work on this. Rosie Luna made the point early on that we need to consider MUVEs generally, rather than Second Life specifically. I very much agree with this, though to be honest I'm not sure we made much explicit attempt to do so (sorry Rosie). That said, looking back at the chat-log now, I don't think there is too much that is not generally applicable. Remembering to think about the wider lessons for MUVEs generally is a good rule of thumb for everything we do in SL. Perhaps I need a new tee shirt - "I'm only in SL to learn how to MUVE" or something.
One thing that emerged in the initial responses to Silversprite and again in the discussion (and, to be honest, something I hadn't come across before) is the use of Action Learning, an iterative, group-centric approach to improving learning performance. This is an area I'd like to understand rather better than I do currently.
Overall, there were definitely some interesting points to emerge, as has been noted by other bloggers here, here and probably elsewhere. We'll publish our thoughts in due course. We had a wide range of viewpoints in the room and I think it would be foolish of me to claim that we reached any firm consensus. As Rosie Luna noted, "Assessing the impact of using SL/MUVEs is difficult. A lot of the earlier adopters are dedicated teachers, who would do a good job if asked to teach in a barn". That said, there is much to think about and I think/hope we've at least moved the discussion forward a little.
